
The more Relics the player gets, the larger is the trickle of gold. Relics: II, IV - Garrisoning Relics inside Monasteries provides a slow trickle of gold to the player's stockpile.In II, M, ON and IV trade practically provides infinite gold.

M has Caravans running around between any Town Center and the Market. II relies on either Trade Carts moving between Markets or Trade Cogs moving between Docks, in a similar fashion to I but with no resource cost. 20 wood for x (based on distance) gold between Docks. I relies on a Trade Boat that physically trades e.g. Trade: I, II, M, ON, IV - Involves a trade unit running between points.I has Mines with 400 gold, II has Mines with 800 gold, III has Gold Mines with 5,000 coin, and smaller Silver Mines providing 2,000 coin, and M has Gold Mines as well as Jade Mines with 6,000 gold and two smaller Mines providing 3,000 gold and 1,500 gold). Mines: ALL - Standard mining-out-of-the-earth resource.Found on maps just like food and wood, gold comes in several forms: Gold, called coin in III, is usually the limiting resource. Trading Posts: III - Trading Posts placed in trade routes can be ordered to provide wood.Treasure: III - Guarded by Treasure Guardians also has food, coin, or units.Trickle: II, M, III - Certain buildings, Home City Cards, and improvements provide a slow trickle of resources to the player's stockpile, such as the Plenty Vault, the Feitoria, or the Factory.For example, the trees in I have a standard 40 wood, trees in II have 100 wood, trees in III have 300 wood, etc etc etc. Found on every map, it is needed for almost every building and chopped from every tree. Wood is the other abundant resource in Age of Empires. Trading Posts: III - Trading Posts placed in Trade Routes can be ordered to provide food.Treasure: III - Guarded by Treasure Guardians also has wood, coin, or units.


The oldest food gathering method, it has been in the tutorials even before hunting was. Berry Bushes: ALL - Defines food in Age of Empires.Livestock: II, M, III, ON, IV - Includes standard herdables, as well as the livestock that can be produced in III.In II, Hunters can carry a higher than normal amount of food. Also, in I and II, there is Shore Fish that Villagers can fish for. Fishing: ALL - Fish is available on water maps where fishing ships can gather from.It represents stored food stocks, and can be gathered through a variety of methods: 2.3.1 Civilization bonuses, god powers and technologiesįood is the basic resource in all of the games.
